07.26.08

WordPressの私のブログに今日本語がある

Posted in Flash at 9:27 pm by Curtis J. Morley

I have added multi-lingual support to my blog.  Anyone can now enter comments in Japanese (and all other languages for that matter). I am not fluent in Japanese but fairly conversational and I can understand most phrases and grammar.  I will do my best to answer your questions.  Making WordPress support Japanese in the comment fields was not as hard as I thought.  My only other language is Japanese so I won't be able to answer questions in other languages. So this is for all my fellow Flashers in 日本.

Happy Flashing,

Curtis J. Morley

07.23.08

ActionScript 3 Error: 1038: Target of break statement was not found.

Posted in Error, Error, errors, Flash, Flex at 6:10 am by Curtis J. Morley

ActionScript 3 Error: 1038: Target of break statement was not found.

ActionScript 3 Error #1038 Description:
A break statement is used only with loops. They will not work in if statements. This is directly from the documentation:

Appears within a loop (for, for..in, for each..in, do..while, or while) or within a block of statements associated with a particular case in a switch statement. When used in a loop, the break statement instructs Flash to skip the rest of the loop body, stop the looping action, and execute the statement following the loop statement. When used in a switch, the break statement instructs Flash to skip the rest of the statements in that case block and jump to the first statement that follows the enclosing switch statement.

In nested loops, break only skips the rest of the immediate loop and does not break out of the entire series of nested loops. To break out of an entire series of nested loops, use label or try..catch..finally.

The break statement can have an optional label that must match an outer labeled statement. Use of a label that does not match the label of an outer statement is a syntax error. Labeled break statements can be used to break out of multiple levels of nested loop statements, switch statements, or block statements. For an example, see the entry for the label statement.

Pay attention to the last two paragraphs if you want to break all the way out of a function/method rather than just the loop that the break statement is inside then you need to use label. A very handy but seldom used method

Flex / Flash Error #1038 Fix:
Make sure that your break statement is within a valid loop such as for, while, switch statements, etc... Another alternative is to use a return statement without any parameters. Warning: Using return will break out of the function entirely and will not execute any code after the if statement. return is typically used as the last line of code in a function.

Bad Code:

if (totalScore < 10)
{
finalMsg = "Sorry!<br /> You need more practice";
break;
}
else if (totalScore < 20)
{
finalMsg = "Congratulations!<br /> You kept yourself and others safe";
break;
}

Good Code:

if (totalScore < 10)
{
finalMsg = "Sorry!<br /> You need more practice";
return;
}
else if (totalScore < 20)
{
finalMsg = "Congratulations!<br /> You kept yourself and others safe";
//break can be removed to get rid of the error;
}

This should help you resolve Flex / Flash Warning #1038

Thanks and as always Happy Flashing

Curtis J. Morley

07.18.08

I’m stumped.

Posted in Flash at 6:24 am by Curtis J. Morley

I truly don\'t know what to do with this one.

Well, I guess there was no error so I will just keep working because there is no error.  Thanks for letting me know.

07.17.08

2 Articles that everyone visiting my site needs to read.

Posted in Flash at 6:30 am by Curtis J. Morley

Collin Moock has published two articles through O'reilly InsideRIA that are fantastic. These articles are for anyone that has wanted to throw his/her hands in the air and say, "To Heck with AS3 and Classes and New Work-Flow and Packages and Display Objects and Event Models and OOP and learning Flash over again, and (well you get the picture)

These two articles will change your paradigm of Flash CS3 and AS3 being to hard. It will really help you in the long term never visit my site for AS3 Error resolution because you won't be getting them any more. I will miss you but the purpose of my site is to help the Flashers (that includes Flex-ers) of the world develop better Flash. These two articles will most certainly help you do that. They will help you as a Flasher and will change the way you think of Flash and ActionScript 3. The mental barriers will be torn down after reading what the great Moock has to say.

Collin really brings to light the fact that AS3 is the same or even less verbose than AS2 or AS1 in many cases. I must admit that I had this same gripe but after reading this article I stepped back and took a good look at how a little more verbose up front can be a lot less verbose in the long run.

The first article (ActionScript 3.0: Is It Hard or Not) addresses and dispels the following concerns:

  1. It's too complicated
  2. It's hard to learn
  3. It takes a lot more code to do things
  4. Lastly shares how to believe

The second article (The Charges Against ActionScript 3.0) addresses these specific issues:

  1. The removal of on()/onClipEvent() from Flash CS3 makes creating simple interactivity hard.
  2. Getting rid of loaded .swf files is hard.
  3. Casting DisplayObject.parent makes controlling parent movie clips hard.
  4. The removal of getURL() makes linking hard.
  5. The removal of loadMovie() makes loading .swf files and images hard.
  6. ActionScript 3.0's additional errors make coding cumbersome.
  7. Referring to library symbols dynamically is unintuitive.
  8. Adding custom functionality to manually created text fields, to all movie clips, or to all buttons is cumbersome.
  9. The removal of duplicateMovieClip() makes cloning a MovieClip instance (really) hard.

READ THESE ARTICLES BY COLLIN MOOCK (I know I used caps but this is important. It will help you dramatically)

ActionScript 3.0: Is It Hard or Not?

The Charges Against ActionScript 3.0

Thanks and Happy Flashing

07.16.08

ActionScript 3 Error #1061

Posted in Error, Error, errors, Flash, Flex at 6:33 am by Curtis J. Morley

ActionScript 3 Error #1061: Call to a possibly undefined method addEvent through a reference with static type flash.utils:Timer.

ActionScript 3 Error #1061 Description:
AS3 error 1061 appears when you have misspelled a property or function and have not assigned a value to it. If you haven't properly typed the Object to begin with you will get AS3 Error 1069. See the examples below. AS3 error 1061 is actually pretty nice to work with because it tells you exactly which method/property didn't work and it tells you which object it didn't work on.

Flash / Flex Error 1061 Fix:
Find the object listed in the error and then check the spelling after the dot.

Bad Code 1:

var t:Timer = new Timer(1000, 60);
t.addEvent(TimerEvent.TIMER, Tick);

Good Code 1:

var t:Timer = new Timer(1000, 60);
t.addEventListener(TimerEvent.TIMER, Tick);

Related ActionScript Error(s):
Flash / Flex Error 1069
- You will get AS3 Error 1069 instead of 1061 if you don't properly type your object before referencing a property on it. For example var t:Timer = new Timer(1000, 60);
t.addEvent(TimerEvent.TIMER, Tick); will give error 1061 but var t = new Timer(1000, 60);
t.addEvent(TimerEvent.TIMER, Tick); will give Error 1069.
Flash / Flex Error 1119 -
The dreaded AS 3 Error 1119
Flash / Flex Error 1056
- This is the error you will get if you try and call a property with a misspelled name in the same way as calling a property with a misspelled name.

ReferenceError: Error #1069: Property addEvent not found on flash.utils.Timer and there is no default value

Posted in Error, Error, errors, Flash, Flash 10, Flex at 5:53 am by Curtis J. Morley

ReferenceError: Error #1069: Property addEvent not found on flash.utils.Timer and there is no default value.

ActionScript 3 Error #1069 Description:
AS3 error 1069 appears when you have misspelled a property or function and have not assigned a value to it. If you have properly typed the Object to begin with you will get AS3 Error 1061. See the examples below. AS3 error 1069 is actually pretty nice to work with because it tells you exactly which method/property didn't work and it tells you which object it didn't work on.

Flash / Flex Error 1069 Fix:
Find the object listed in the error and then check the spelling after the dot.

Bad Code 1:

var t = new Timer(1000, 60);
t.addEvent(TimerEvent.TIMER, Tick);

Good Code 1:

var t = new Timer(1000, 60);
t.addEventListener(TimerEvent.TIMER, Tick);

This should help you resolve Flex / Flash Error #1069

Thanks and as always Happy Flashing

Curtis J. Morley

Related ActionScript Error(s):
Flash / Flex Error 1061
- You will get AS3 Error 1069 instead of 1061 if you don't properly type your object before referencing a property on it. For example var t:Timer = new Timer(1000, 60);
t.addEvent(TimerEvent.TIMER, Tick); will give error 1061 but var t = new Timer(1000, 60);
t.addEvent(TimerEvent.TIMER, Tick); will give Error 1069.
Flash / Flex Error 1119
Flash / Flex Error 1056
- This is the error you will get if you try and call a method with a misspelled name in the same way as calling a property with a misspelled name.

07.15.08

AS3 Warning: 1102: null used where a int value was expected.

Posted in Error, Error, errors, Flash, Flex at 7:36 am by Curtis J. Morley

ActionScript 3 Warning: 1102: null used where a int value was expected.

ActionScript 3 Warning#1102 Description:
This warning is pretty good at describing what is happening but is needs to add a little to explain why. This error will appear when you try and force a variable to be a certain Type within a predefined function. For example if you have a variable like _minute below

Flex / Flash Warning1102 Fix:
Find where you are using null and make sure that you are using the proper value

Bad Code:

var TargetDate:Date = new Date(_year, _month, _date, _hour, _minute=null);

or

var TargetDate:Date = new Date(_year, _month, _date, _hour, _minute="10");

or

var TargetDate:Date = new Date(_year, _month, _date, _hour, _minute=false);

Good Code:

var TargetDate:Date = new Date(_year, _month, _date, _hour, _minute=10);

Warning:
You will not get this error with the code below even though it seems like the same as the code above. The smart folks at Adobe put in logic that will accommodate for numbers-as-strings and also boolean which will result in the number 0.  The AS3 Warning will will only show when you assign an non-permitted variable within the parameters of a method call. The code below will output a valid date. Direct assignment in quotes will be translated into a valid Number not an int. False shows up as 0 in the date.

var TargetDate:Date = new Date(_year, _month, _date, false, "10");

Related AS3 Error:
AS3 Error 1067

This should help you resolve Flex / Flash Warning #1102

Thanks and as always Happy Flashing

Curtis J. Morley

07.14.08

New Info added to AS3 Error 1067

Posted in Error, Error, errors, Flash, Flex at 6:29 am by Curtis J. Morley

Check out the new info I posted on AS3 Error #1067

It is highly related to AS3 Warning 1102

Thanks,

Curtis J. Morley

07.12.08

ActionScript 3 Error #2078

Posted in Error, Error, errors, Flash, Flex at 5:59 am by Curtis J. Morley

Flash / Flex Error #2078: The name property of a Timeline-placed object cannot be modified.

ActionScript 3 Error #1061 Description:
The MovieClip or Button that you have on the stage cannot be changed with code. It already has a name so you can't change it. If you are visiting this page my guess is that you are thinking that you have a dynamic movieClip that you named with code, yet you probably have one with the same name on the stage already.

Flash / Flex Error 1061 Fix:
Stop trying to change a named object on the stage that already has one.

Bad Code:

myMovieClip.name = "Bob";

Good Code:

//no code here

Thanks and Happy Flashing

Curtis J. Morley

07.11.08

50 Megapixel

Posted in Flash at 5:13 pm by Curtis J. Morley

So I have been contemplating upgrading from my Nikon D200 to the D300 for a long time.

Nikon D300

Each time I have the extra money saved it seems that there is something more important to spend my money on. So the other day I was thinking about it again until I heard about the new behemoth that Kodak has just announced.

50 Megapixel!!!!

Kodak 50 Megapixel

The newest monster megapixel camera from hasselbladYes that's right. it is not a typo. It is truly 50 megapixel. That is 5x the resolution of my D200 and oh yeah and 16x times the cost. The d300 is only $1850 but the new medium format camera that will be produced by Hasselblad will be in the range of $30,000.

Hey if I am going to splurge I think that I might go for the -

1Gigapixel Camera

Gigapixel Camera

This camera was conceived and then created to take a photo that has a resolution of over 1 gigapixel. They are actually hoping to breach the 4 gigapixel range soon. The negatives are 9"×18" format (which is the the same size as military spy planes), which equates to a print with dimensions of 10 feet by 20 feet. To put this in perspective a 3 megapixel camera will print a nice 4"x6" picture at it's full resolution. The camera was created from bits and pieces salvaged from parts of spy planes and nuclear reactors. If the camera were a boxer it would definitley weigh in the heavy weight division. It is a whopping 99 pounds. If you look closley at the warning sticker on the back it says, "Don't wear camera around your neck." The rolls of film produced by Kodak cost more than my D200 is now worth at a pricey $1,200 a pop. I haven't found the actual price of the camera itself but I hear it is somewhere around the $250,000 range and there is only one of it's kind. Digital will not be catching up to this phenom any time soon since the data transfer rate you would need to capture these images would be 38 terabits per second. Does sandisk make a 38 Terabyte CF card yet?

So maybe I will buy the D300 after all. I would love to put $250k down on a camera right now but we are finishing our basement and the toilet is an important part of the bathroom that we couldn't afford if I got the camera.

Gigapixel Image Gallery