Flash 10 Tutorial on Saving Files from Flash

Save Files from Flash

Lee Brimelow has put up a great video tutorial on how to save files to the local system.

Save Files directly from Flash 10

http://www.gotoandlearn.com/player.php?id=76

This is a great day to have the save functionality back in Flash.  I have many uses for this.

Happy Flashing,

Curtis J. Morley

Full Flash 10 Documentation

Flash 10 documentation has been posted and linked to by Ryan Stewart and Trevor McCauley(senocular).

This is some great bedtime reading you can find out about all the great 3D support in Flash 10, dynamic sound generation, Drawing API in Flash 10, and the very exciting Local File Acces in Flash 10, etc…

I haven’t gotten to the part about bones and kinematics yet. But I will let you know when I do.

Currently it is a zip file with all the docs.

Get the Flash 10 documentation here.

Happy Flashing

Curtis J. Morley

Is the Save Function Back in Flash 10?

Long ago in a sandbox far-far-away there lived an undocumented function in Flash called “Save”.  For those that knew about it, it was a great way to get data out of Flash and into a text file on the users machine.  It came in very handy in many cases.  I even used it to record the results of my final exam while teaching Flash at SLCC.  The final exam was done in the form of “Who wants to be a Millionaire” and the results were spit out in a nice little text file that the students had no idea about.  It was very handy.

Soooooo…..

I have been watching the Flash 10 videos with Justin Everrett-Church and right near the end of the Pixel Bender video Justin says “I can go down here and hit save….”  Did Adobe jump out of the sandbox and open up the long time missing “Save” functionality that we haven’t seen since the Flash 5 days?  OR is this just an AIR app?  Please tell me that this is opened up again because it gives so many possibilities.

Please post here if you have any info.  Adobe, Justin Everrett-Church, Anyone….

Flash 10 to have Dynamic Sound Generation

So it looks like the Make Some Noise campaign paid off.  Thanks to Andre Michelle who has always been at the forefront of Sound in Flash.  Thanks to everyone that voted for the bug and Eliot Van Buskirk for the Article on Wired.The day after Eliot wrote his article is when the Flash Player 10 announcement came out.  You can read more on Wired Magazine

It is official – Flash 10 has Dynamic Audio Support.  Dynamically generated sound can now be passed from Flash directly to the sound card.  This opens many doors for Flash Developers and for products like musicRAIN digital sheet music.

This is a Quote from the Flash Player 10 Release Notes on Adobe Labs

Other Community Requested Enhancements

  • File Reference
  • Dynamic Sound Generation
  • etc…

This is great news for the Flash Community. Flash 10 is going to revolutionize the audio industry just like FLV have changed the way we watch TV and movies(ie… youtube) This will allow products like the digital sheet music at www.musicRAIN.com to have a solid audio playback solution. I am personally excited about what we are going to see over the next year throughout the industry. Music Mixers, digital sheet music, Real Time audio for games, Networked Jam sessions like www.eJamming.com, optimization and smaller downloads to name a few.

Thanks Andre for starting the campaign, thanks Eliot for posting the article, and thanks Tinic Uro and everyone at Adobe for putting this in the next version.

Happy Flashing,

Curtis J. Morley

Flash Player 10 is Released

Many of you probably already know but Flash Player 10 beta has just been released on Adobe Labs. This is a very exciting release of the player. Features include:

3D Effects – Easily transform and animate any display object through 3D space while retaining full interactivity. Fast, lightweight, and native 3D effects make motion that was previously reserved for expert users available to everyone. Complex effects are simple with APIs that extend what you already know.

Custom Filters and Effects – Create your own portable filters, blend modes, and fills using Adobe® Pixel Bender™, the same technology used for many After Effects CS3 filters. Shaders in Flash Player are about 1KB and can be scripted and animated at runtime.

Advanced Text Layout – A new, highly flexible text layout engine, co-existing with TextField, enables innovation in creating new text controls by providing low-level access to text offering right-to-left and vertical text layout, plus support for typographic elements like ligatures.

Enhanced Drawing API – Runtime drawing is easier and more powerful with re-styleable properties, 3D APIs, and a new way of drawing sophisticated shapes without having to code them line by line.

Visual Performance Improvements – Applications and videos will run smoother and faster with expanded use of hardware acceleration. By moving several visual processing tasks to the video card, the CPU is free to do more.

Other things that you will want to check out –

Flex SDK to Develop for Flash 10

Flash 10 Demo and Videos

Flash 10 Beta Full Release Notes (This is all the good stuff that is not in the marketing Fluff)

Flash 10 Bug Report

* Warning* – Installing Flash 10 Player may hamper your current Flash/Flex development and testing.

Thanks and as always – Happy Flashing

Curtis J. Morley