Flash / Flex 3 Error #1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:DisplayObject.

ActionScript 3 Error #1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:DisplayObject.

ActionScript 3 Error #1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:DisplayObjectContainer.

ActionScript 3 Error #1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.

Description:
AS3 error 1061 will pop up when you trying to referencee an object from within a function that receives an Event. When you do this it will reference the DisplayObject or if you call out to this.parent rather than event.target.parent it will reference the DisplayObjectContainer which doesn’t have a lot of methods with it.

Fix:
One solution to solve Flex/Flash Error 1061 is to make sure that you are using the event that is passed as the target by using

Bad Code 1:

getStarted_btn.addEventListener(MouseEvent.MOUSE_UP,gotoFrame10 );

function gotoFrame10 (e:MouseEvent)
{
this.parent.gotoAndStop(10);
}

Good Code 1:

getStarted_btn.addEventListener(MouseEvent.MOUSE_UP, gotoFrame10);

function gotoFrame10 (e:MouseEvent)
{
e.target.parent.gotoAndStop(10);
}

This should help you resolve Flash / Flex Error #1061

Thanks and as always Happy Flashing

Curtis J. Morley

Flex / Flash Error #1151

ActionScript Error #1151: A conflict exists with definition progBar in namespace internal.

ActionScript 3 Error #1151
Description:
AS3 error 1151 is an easy one. This means that within your ActionScript class(namespace internal) there is already a variable or function by that name.

Fix:
To solve Flex/Flash Error 11151 just hit CTRL-F(Apple-F) and search for that term that has a conflict and change it to something appropriate. You may have been building a particle system or working with an X or Y variable and forgot to change one of them so that they both read exactly the same. The example below shows what I mean and how to solve the issue.

Bad Code 1:

public class Particle extends Sprite
{
public var xVelocity:Number;
public var xVelocity:Number;

Good Code 1:

public class Particle extends Sprite
{
public var xVelocity:Number;
public var yVelocity:Number;

This should help you resolve Flash / Flex Error #1151

Thanks and as always Happy Flashing

Curtis J. Morley

Related Error(s) : ActionScript Error #1024 , ActionScript Error #1056

Flash CS3 / Flex 2 AS3 Error #1118

ActionScript Error #1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject

ActionScript Error #1118 can be caused by working with the Display Object. What happens is that as soon as you put a MovieClip, Sprite, etc… into the DisplayObject Flash/Flex thinks that any parent is of Type DisplayObject. Even though you know perfectly well that the object that contains your Sprite is another Sprite or MovieClip Flex and Flash don’t know it. You may have encountered this Flex/Flash Error when you tried to call this.parent from within a Sprite or Flash MovieClip after using addChild() (among others) to display or modify the display of a MovieClip/Sprite on the stage. The compiler doesn’t keep track of the Type that the parent is so when you call parent the compiler is confused. Instead it assigns the Type DisplayObject. Your code should still keep working even if you get this error, but there is a reason why the compiler gives you this error. I will show you how to get around this error and how to prevent yourself from getting this error in the future. This AS3 Error can happen any time that you are using any of the following methods:

  • addChild(); Adds a child DisplayObject instance to this DisplayObjectContainer instance.
  • addChildAt(); Adds a child DisplayObject instance to this DisplayObjectContainer instance.
  • contains(): Determines whether a display object is a child of a DisplayObjectContainer.
  • getChildAt(); Returns the child display object instance that exists at the specified index.
  • getChildByName(): Retrieves a display object by name.
  • getChildIndex(): Returns the index position of a display object.
  • setChildIndex(): Changes the position of a child display object.
  • swapChildren(): Swaps the front-to-back order of two display objects.
  • swapChildrenAt(): Swaps the front-to-back order of two display objects, specified by their index values.

Another reason you may get this ActionScript3 Error is by having an external class that is assigned to an object at runtime. Because the class is not predetermined therefore the compiler chokes.

AS3 Error #1118 Solution. You can resolve AS3 Error #1118 by doing one of three things. The first and most highly suggested is to change the way you code. Think from an outside-in perspective when coding rather than an inside-out mentality. The second is to cast the object as the proper Type which explicitly tells the compiler the type of the parent. The third is to just turn off verbose comments in your settings. I don’t suggest doing this last fix as it could lead to many more headaches and is horrible when working with a team.

AS3 Error 1118: Fix #1 – Object Oriented Scripting. Code with an outside-in perspective. This means that instead of the child telling the parent what to do the parent tells the child what to do. This may become tricky if you are completing an animation and need an event to happen when the inner movieClip reaches a certain frame. It is still possible and I may post a tutorial on how to do this with Flash in the near future. But this post is not the right place for it. You can pick up Essential ActionsCript 3 by Collin Moock for a great reference and starting point.

AS3 Error 1118: Fix #2 – Cast the object as the type that you know it is. If you know that it is a MovieClip then tell Flash that it is a MovieClip. You do this by Casting the object as shown below.

Bad Code:

this.parent.doSomething();

Good Code:

MovieClip(this.parent).doSomething();

or

(this.parent as MovieClip).doSomething();

AS3 Error 1118: Fix #3*Warning* This method will solve the problem temporarily and allow you to publish your code BUT it will cause you many headaches later. You will not get any warnings or error messages and this is a bad thing I Promise! If you are going to proceed down this path make sure to recheck these boxes after you are done publishing your one problem movie. With that much said, The way you do this is to turn off Strict (Verbose) Error Messages in your preferences as shown below.

Go to File >> Publish Settings >> Click on the “Flash” tab >> Next to “ActionScript version:” click the “Settings…”

AS3 Error 1118 -Implicit Coercion

Thanks and as always Happy Flashing,

Curtis J. Morley

New info on ActionScript Error #1093

I have posted new 3 more fixes for ActionScript Error #1093. Thanks to grildCheese for leaving the comment about fix #3. You can view AS3 Error #1093 here. This Flash error is absolutely nondescript so read this fix and instead of going nuts trying to fix it.

Thanks and Happy Flashing.

Flex / Flash ActionScript Error #1094

ActionScript Error #1094: Syntax error: A string literal must be terminated before the line break.

Description:
Error 1094 is a simple and fairly well described ActionScript Error.  This error will appear when you have left off the closing single quote marks in a particular line.  This is very closely related to AS3 Error 1095 which will help you out when you improperly use double quotes.  You will most likely get AS3 syntax error 1083 and syntax error 1084 after this this one.  These can most likely be ignored and will go away once the 1094 error is taken care of

Fix:
End the string properly by putting double quotes in the proper place

Bad Code:

trace(‘This is missing a single quote + someVar);

Good Code:

trace(‘This is not missing a single quote’+ someVar);

Related ActionScript Errors – AS3 Error 1095AS3 Error 1084

This ActionScript Error is a quick one. I hope this helps you solve it.

As always Happy Flashing

Flex / Flash ActionScript Error #1095

ActionScript Error #1095: Syntax error: A string literal must be terminated before the line break.

Description:
Error 1095 is a simple and fairly well described ActionScript Error. This error will appear when you have left off the closing double quote marks in a particular line. This is very closely related to AS3 Error #1094 which will help you out when you improperly use single quotes. You will most likely get AS3 syntax error 1083 and syntax error 1084 after this this one. These can most likely be ignored and will go away once the 1095 Error is taken care of

Fix:
End the string properly by putting double quotes in the proper place

Bad Code:

trace(“This is missing a double quote + someVar);

Good Code:

trace(“This is not missing a double quote”+ someVar);

Related ActionScript Errors – AS3 Error #1094, AS3 Error 1084

This ActionScript Error is a quick one. I hope this helps you solve it.

As always Happy Flashing

Flex 2/ Flash CS3 Error #3590

Flex 2/ Flash CS3 Warning / Error #3590: String used where a Boolean value was expected. The expression will be type coerced to Boolean.

or

Warning: 3590: int used where a Boolean value was expected. The expression will be type coerced to Boolean.

Description:
This is a ActionScript error is more of a warning than a true AS3 error. It will be displayed in strict mode and simply means that you have quotes around your Boolean value. Even though you may get this AS3 error it won’t prevent Flex or Flash from compiling nor ActinoScript code. It will convert it for you though. Thanks Flash for doing that for us.

AS3 Warning #3590 Fix 1:
Make sure that your boolean (true or false is not inside quotes).

Bad Code 1:

myObject.visible = “false”;

Good Code 1:

myObject.visible = false;

AS3 Warning #3590 Fix 2:
ActionScript 3 uses true and False rather than 0 and 1 for boolean. Although it does allow 0 to make it through without giving this error.

Bad Code 2:

myObject.visible = 1;

Good Code 2:

myObject.visible = true;

AS3 Warning 3590: Fix #3*Warning* This method will solve the problem temporarily and allow you to publish your code BUT it will cause you many headaches later. You will not get any warnings or error messages and this is a bad thing I Promise! If you are going to proceed down this path make sure to recheck these boxes after you are done publishing your one problem movie. With that much said, The way you do this is to turn off Strict (Verbose) Error Messages in your preferences as shown below.

Go to File >> Publish Settings >> Click on the “Flash” tab >> Next to “ActionScript version:” click the “Settings…”

AS3 Error 1118 -Implicit Coercion

AS3 Warning 3590 Fix #4 – In the example below you will see that the function “Return Type” is listed as Boolean when it needs to be listed as String.  To fix this simply change the Return Type to String or return a Boolean value “true” or “false”.

Bad Code:

function bob():Boolean
{
return “message”;
}

Good Code:

function bob():String
{
return “message”;
}

AS3 Warning 3590 is pretty easy and straight forward.

As always – Happy Flashing

Flex 2 / Flash CS3 Syntax Error #1100

Error #1100: Syntax error: XML does not have matching begin and end tags.

Description:
Here is another easy AS3 error. This Flex/Flash Error means that your XML is not valid because the end tag is simply missing or you left off the end slash (/). *Note: This AS3 error is similar to ActionScript Error #1085

Solution:
Close that end tag.

Bad Code 1

var dogXML:XML =
<dog>
<name>Fido
</dog>

or

var dogXML:XML = new XML();
dogXML =
<dog>
<name>Fido<name>
</dog>

Good Code

var dogXML:XML = new XML();
dogXML =
<dog>
<name>Fido</name>
</dog>

Related Errors:
ActionScript Error #1085

I hope this helps you solve ActionScript Error #1100

As Always Happy Flashing

Curtis J. Morley

Flash CS6 / Flex Error #1009: Cannot access a property or method of a null object reference

TypeError: Error #1009: Cannot access a property or method of a null object reference

ActionScript 3 Error #1009 is an AS3 that you can get for many anecdotal reasons. This error basically means that you are trying to reference something that isn’t there yet. That something can be a variable, data from the server, or even a movieClip or other display instance. So if you try and make a call to something and are getting this error simply look at what you are trying to reference and ask yourself is it there yet.
Don’t bang your head against the wall any longer. Here I explain one of the most un-obvious ways to get this error.

One reason that you will get AS3 Error #1009 is because you are trying to access a movieClip that isn’t instantiated yet. For example you try and reference a movieClip named loader_mc that is inside another movieClip. you are referencing it from a class that you created. Each time you run the test the movie you get the Run-Time Error #1009. You look inside your movieClip and see that the loader_mc is right where you want it. It is on frame 10 inside your animated moveiClip. That is when it dawns on you that the call to loader_mc happens when it is instantiated. Simply, put loader_mc on frame 1 and change it’s alpha to 0 and then the movieClip will be instantiated when the call from your custom class is made.

Another reason for this error is simply incorrect targeting. If you target parent.bob and the correct reference is parent.parent.bob then you will get this error as well.

Fix 1 :

Make sure the the reference is instantiated before it is called.  This means that the script is run after the object is loaded or the frame in the animation has been reached etc…

Fix 2 :

Check your targeting

Thanks and Happy Flashing