Thanks to Aaron I have added another solution to AS3 Error 1084 that deals with using numeric characters. Check out the fix for ActionScript Error 1084.
Thanks and as always,
Happy Flashing
Curtis J. Morley
Thanks to Aaron I have added another solution to AS3 Error 1084 that deals with using numeric characters. Check out the fix for ActionScript Error 1084.
Thanks and as always,
Happy Flashing
Curtis J. Morley
ActionScript 3 Error #1136 Description:
This is a generic yet simple ActionScript Error. It just means that you need one and only one argument in the method you are calling. This error will pop up in many cases but I will only provide one code example. It should help you get through this fairly easily.
Flex / Flash Error 1136 Fix:
Add the applicable argument/parameter into the parenthesis.
Bad Code:
newempty1.removeChild();
Good Code:
newempty1.removeChild(pic1);
This should help you resolve Flex / Flash Error #1136
Thanks and as always Happy Flashing
Curtis J. Morley
var intLat:Number = ((Math.random()*1)*..00060
ActionScript 3 Error #1083 Description:
AS3 error 1083 says that you have too many dots. Look carefully at the line of code and you will most likely see that your speedy typing fingers hit the period one too many times. This can happen while targeting an object or when you are using decimals. Doubledot is valid in AS3 but only in the context of E4X. You use doubledot otherwise known as the descendent accessor (..) operator to access child properties of an XML object.
Flex / Flash Error 1083 Fix:
Remove the extra dot.
Bad Code 1:
var intLat:Number = myNumber * ..0006;
Good Code 1:
var intLat:Number = myNumber * .0006;
Bad Code 2:
this..myObj.x = 100;
Good Code 2:
this.myObj.x = 100;
This should help you resolve Flex / Flash Error #1083
Thanks and as always Happy Flashing
Curtis J. Morley
ActionScript Error #1067: Implicit coercion of a value of type void to an unrelated type Function.
ActionScript 3 Error #1067 Description:
AS3 error 1137 is describing the fact that you have entered a parameter that is not supposed to be inside the parenthesis.
Flex / Flash Error 1067 Fix:
Remove all parameters from within the parenthesis.
Bad Code 1:
alone_btn.addEventListener(MouseEvent.MOUSE_UP, trace(“The message”));
Good Code 1:
alone_btn.addEventListener(MouseEvent.MOUSE_UP, traceMe);
function traceMe (e:MouseEvent)
{
trace(“The message”);
}
AS3 Error # 1067: Implicit coercion of a value of type String to an unrelated type int.
ActionScript 3 Error #1067: Implicit coercion of a value of type Boolean to an unrelated type int.
Bad Code 2:
var TargetDate:Date = new Date(_year, _month, _date, _hour, _minute=false);
or
var TargetDate:Date = new Date(_year, _month, _date, _hour, _minute=String);
Good Code 2:
var TargetDate:Date = new Date(_year, _month, _date, _hour, _minute=10);
AS3 Error 1067 Fix #2 – In the example below you will see that the function “Return Type” is listed as “int” when it needs to be listed as String. To fix this simply change the Return Type to String or return a valid integer.
Bad Code:
function bob():int
{
return “message”;
}
Good Code:
function bob():String
{
return “message”;
}
Related Error(s):
Flash / Flex Error 1188
AS3 Warning 1102
This should help you resolve Flex / Flash Error #1067
Thanks and as always Happy Flashing
Curtis J. Morley
Updated info on AS3 Warning #3590
I added some data to ActionScript Warning #3590
Go check it out. For anyone transitioning from AS2 to AS3 this will be very helpful.
Happy Flashing,
Curtis J. Morley
or
ActionScript 3 Error #1056 Description:
AS3 error 1056 appears when you have improperly referenced a property of an object. This will happen when you misspell something or when you reference variables in the AS2 fashion with a leading underscore ( _ ). AS3 error 1056 is actually pretty nice to work with because it tells you exactly what variable didn’t work and it tells you which object it didn’t work on.
You can also get this error if you try to dynamically assign a variable to an object that doesn’t naturally accept one like a textField. See Bad Code 3.
Flash / Flex Error 1056 Fix:
Simply spell the property correctly or make sure that you are using AS3 Syntax instead of AS2.
Bad Code 1:
var s = new Sprite();
s._x = 100;
Good Code 1:
var s = new Sprite();
s.x = 100;
Bad Code 2:
var t = new Timer(1000, 4);
t.dela = 500;
Good Code 2:
var t = new Timer(1000, 4);
t.delay = 500;
Bad Code 3:
myTextField.someVar = “something”;
This should help you resolve Flex / Flash Error #1056
Thanks and as always Happy Flashing
Curtis J. Morley
Related ActionScript Error(s):
Flash / Flex Error 1119 – You will get AS3 Error 1056 instead of 1119 if you don’t properly type your object before referencing a property on it. For example var s:Sprite = new Sprite(); s._x = 10; will give error 1119 but var s = new Sprite(); s._x = 10; will give Error 1056.
Flash / Flex Error 1151
Flash / Flex Error 1069 – This is the error you will get if you try and call a method with a misspelled name in the same way as calling a property with a misspelled name.
AS3 Error 1059: Property is read-only
ActionScript Error 1059 Description
ActionScript 3 Compiler Error 1059 just means that you are trying to write to something that is read only. Flash/Flex let’s you know that you are assigning a variable while at the same time evaluating to see if it is true. This AS3 Error is easy to understand and correct.
ActionScript Error 1059 Solution:The fix for Flex/Flash Error 1059 is to make sure that you are writing to writable property and not trying to write to a read only property. This is shown in two ways below.
Bad Code 1:
if(textName.length = 5)
Good Code 1:
if(textName.length == 5)
Bad Code 2:
var occurence:SharedObject = new SharedObject()occurence.data = “first”;
Good Code 2:
var occurence:SharedObject = new SharedObject()occurence.data.whichTime = “first”;
And now you know how to solve Flex /Flash Error 1059.
As Always – Happy Flashing
Curtis J. Morley